Below is Zimmerman’s manifesto, which will also appear in the upcoming book The Gameful World from MIT press. We invite you to read it, to think about it and even to annotate it. Zimmerman’s manifesto is followed by an exploration of the ideas behind it, in an essay by author and professor Heather Chaplin. In the days to come, we’ll be expanding the discussion even further with perspectives from other gamers and game-thinkers. But let’s start with the big ideas. Let’s start with a manifesto by gamers, about games, for the world we live in.
Initially focused on the concept of paradigms in the work of Benjamin, Foucault, and Agamben, subsequent semesters of Dr. Thomas’ Thought and Image featured a variety of texts, concepts, and works of expression. The course remains anchored by the work of Todd Haynes, Ranier Werner Fassbinder, and Douglas Sirk. Conceptualized as a course about “The Power of the Image” (which includes power as potentiality), Haynes’ alternate title for Far From Heaven, “The Surface of Things,” has served as an apt descriptor for the class.